Full-Motion 6-DOF FTD Integration
At FSDC AeroSolutions I integrate full-motion 6-DOF training devices for fixed-wing and rotorcraft — wiring control-loading force-feel and motion cueing to the real-time sim core and validating the full I/O chain.
Flight Simulation Software Engineer · FSDC AeroSolutions · Remote UTC+5
6-DOF fixed-wing and rotorcraft FTDs in C++, Rust and Lua — Brunner control loading, motion platforms, glass-cockpit EFIS, SimConnect/Prepar3D telemetry and Varjo mixed-reality cockpits, wired end to end.
Focus
Motion platforms, washout/cueing tuning and Brunner control-loading force-feel.
C++/Rust core, Lua scripting, SimConnect/Prepar3D bridges and AIR Manager instruments.
Analog-to-glass EFIS migration (Genesys / Garmin-class) and instrument emulation.
Varjo mixed-reality cockpits, TCP/UDP telemetry, UART/SPI/I2C IO mapping and interface validation.
Experience
Real-time 6-DOF FTD software in C++/Rust/Lua; SimConnect, motion platforms, avionics, Varjo XR, telemetry.
Led MERN/Next.js delivery for international clients; AWS, Docker, Kubernetes, CI/CD; mentored the team.
Responsive sites, e-commerce stores and NFT marketplaces; GA4/Tag Manager; technical SEO & Core Web Vitals.
Remote support and development for UK clients; issue diagnosis, fixes, SQL upkeep, deployments.
Capabilities
Work
Every card is labelled by its true state — shipped, in progress, or planned. No invented metrics.
At FSDC AeroSolutions I integrate full-motion 6-DOF training devices for fixed-wing and rotorcraft — wiring control-loading force-feel and motion cueing to the real-time sim core and validating the full I/O chain.
Migrating analog instrument panels to emulated glass-cockpit EFIS — instrument logic and display behavior matched to the target avionics suite for training fidelity.
Open-source R&D bridge streaming live SimConnect telemetry (pitch/roll/heading/airspeed) into a browser dashboard — ties the niche to a full-stack front end.
Exploring a 6-DOF fixed-wing flight model in Unreal Engine with the open-source JSBSim plugin and a mixed-reality cockpit. Personal R&D with a planned devlog and video.
A planned open-source reference for emulating a single glass instrument end to end — from low-level interface to rendered display.
Process
Validate I/O and telemetry contracts before integrating.
Test against real cockpit hardware, not just sims.
Real-time timing budgets that hold under load.
Clear interface specs for the next engineer.
Credentials
FAST-NUCES (National University of Computer and Emerging Sciences), Islamabad
Panaverse
English (professional working) · Urdu (native)
FAQ
I build 6-DOF fixed-wing and rotorcraft flight training devices (FTDs) in C++, Rust and Lua — wiring control loading, motion platforms, glass-cockpit EFIS, SimConnect/Prepar3D telemetry and Varjo mixed-reality cockpits end to end.
Yes — I work with simulation, XR and C++ freelance/contract clients and aero/defense training-device integrators, remote from Pakistan (UTC+5).
Brunner control loading, motion platforms, SimConnect/Prepar3D, glass-cockpit EFIS and Varjo XR — integrated as part of real flight-training-device software at FSDC AeroSolutions.
Contact
Remote / EOR-friendly · 4–6h overlap with GST & MYT · Islamabad–Rawalpindi, Pakistan (UTC+5).